Bootknife

Reel-Steel-Ballistic-Pattern-Spring-Assisted-Folder-Pocket-Knife-1024x667.jpg

Specifications
The Mys-Tech Ballistic Knife gives agents a low audio footprint attack when they absolutely need to use it. The black ceramic blade holds a keen edge, enabling the wielder to cut through most common substances (including flesh) quickly and easily. The spring loaded hilt can also fire the blade like a powerful projectile, for a distance of about 8 meters, enabling the agent to strike from cover and/or distract their target.

With a serrated edge, the bootknife also makes short work of ropes, and sunday roasts.

Game Statistics
Bootknife Multipower (7 pts) (A Multipower is a way of buying related powers cheaper)
(Slot 1 – Melee) 1u – 1d6 Hand to Hand Killing Attack (HKA):
Half Endurance (To use this power costs 1 point of personal Endurance, instead of 2)
Obvious Accessible Focus (The Power in question is an item, in this case, a knife, which can be grabbed in combat).
Independent (The power is in the item, the item is not merely a focus for a beings internal abilities).
Real Weapon (it is subject to wear and tear, and can be damaged/rendered inoperable by everyday effects).
Str Min (6) (you require a Strength of at least 6 to use this weapon without penalties).

(Slot 2 – Ranged) 1u – 1d6 HKA,
Ranged (Although its a Hand to Hand attack, this gives it the ability to attack a target at range)
Reduced Range (normally a ranged weapon has significant range, but this is spring powered, so the range is significantly reduced)
1 Recoverable Charge (The knife only has one blade, when you fire it, it’s gone – But it does not cost any Endurance to do it)
Lockout (Cannot use any powers on the knife, until the blade is reattached)
Obvious Accessible Focus (The Power in question is an item, in this case, a knife, which can be grabbed in combat).
Independent (The power is in the item, the item is not merely a focus for a beings internal abilities).
Real Weapon (it is subject to wear and tear, and can be damaged/rendered inoperable by everyday effects).
Str Min (6) (you require a Strength of at least 6 to use this weapon without penalties).

Bootknife

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