Quinn Six-Sixteen

Computer System aboard a Self-Aware Quinjet, Now officially a part of STRIKE Team One

Description:
Val Characteristic Base Cost Total
23 Intelligence 10 1 13
18 Ego 10 2 16
30 Dexterity 10 3 60
5 Speed 10 10 17
13 OCV 10 5 0
SKILLS/TALENTS/PERKS
3 Combat Piloting (Dex) 13-
3 Computer Programming (Int) 16-
SP Criminology (Int) 16-
3 Electronics (Int) 16-
3 KS: Console Games (Int) 16-
3 KS: Criminal Database (Int) 16-
3 KS: Criminal Law and Procedures (Int) 16-
SP KS: Law Enforcement World (Int) 16-
3 KS: Movies (Int) 16-
3 KS: Music (Int) 16-
SP KS: SHIELD (Int) 16-
3 KS: Superhuman Database (Int) 16-
4 Language: English (4)
3 Mechanics (Int) 16-
2 Navigation (Air) (Int) 16-
1 Navigation (Dimensional) (Int) 16-
Perk: Fringe Benefit: International Police Powers
PerK: SHIELD Agent Rank 3
Perk: SHIELD Security Clearance 7
SP PS: SHIELD Agent (Int) 16-
3 Systems Operation (Int) 16-
TF: Quinjet
1 WF: QuinJet Mounted Weapons
3 Clock: Absolute Time Sense
7 Communications: to Earwigs
3 Instant Boot Up: Lightsleep
5 Memory: Eidetic Memory
10 Quantum Entangled Computing: + 2 to all INT-based Skills
SP Top Gun Combat Training: + 3 to Combat Piloting
SP Top Gun Combat Training: + 3 OCV with Quinjet Mounted Weaponry
DISADVANTAGES
SP Hunted: SHIELD (More Powerful, Non-Combat Influence, Only Watching) 8 –
SP Hunted: Enemies of SHIELD (More Powerful, Non-Combat Influence, Wants to Capture/Kill the PC) 8 –
SP Social Limitation: Subject To Orders (Very Frequently, Major)
Bio:

QUINJET 616 CHARACTERISTICS

VALUE CHARACTERISTIC BASE COST TOTAL Notes
10 Size 0 5 50 Length: Approximately 6.5 Hexes (13m). Width: Approximately 5.5 Hexes (11m)
60 Strength 10 1 0 Knockback Resistance: -9 .
30 Dexterity 10 3 60 DCV Penalty: -6 (Total Base DCV: 0)
20 Body 20 1 0
6 DEF 2 3 12 Rotor-Based Flight: 15"/Phase, 75"/Turn (45kph) Cruise. 60"/Phase, 300"/Turn (180kph) Max.
5 Speed 4 10 10 Jet Assisted Flight: 45"/Phase, 225"/Turn (135kph) Cruise. 360"/Phase, 1800"/Turn (1,080kph) Max.
Hyperjet Flight: 500"/Phase, 2,500"/Turn (1500kph) Cruise. 1,000"/Phase, 5,000"/Turn (3000kph) Max.
COST ABILITIES/EQUIPMENT
MOVEMENT SYSTEMS
41 Air Movement Multipower (1 Continuing Fuel Charge (Easily Obtained Fuel (Available at most Airports/SHIELD Bases – 18 Hours)
3u Rotor-Based Flight: 15” Flight, x4 NCM, No Turn Mode, Sideways Maneuverability, Side Effects (Str 4 Telekinesis – Only to push Targets down beneath Rotors), Always Occurs)
4u Rotor Assisted Jet Powered Flight: 45” Flight, x8 NCM, No Turn Mode, Sideways Maneuverability, Side Effects (2d6K, 7” Line behind Quinjet, Always Occurs)
4u Hypersonic Jet Flight: 1” Flight, Megascale (1" = 1km), Cannot Take Off or Land At This Speed
0 Limited Bouyancy: Swimming 2”
TACTICAL SYSTEMS
43 GAU 17/A Nose Mounted Minigun: 2d6+1 RKA, Autofire (20), Increased Stun Multiplier (+1), 1500 Charges, OIF, Bulky, Real Weapon, Limited Arc of Fire (60 Degrees Forward)
5 Additional (Nose Mounted) GAU Minigun
5 2x Additional (Wing Mounted Mounted) GAU Miniguns (4 Total)
23 Radar Absorbing Shape/Coating: Change Environment 10” Radius, -6 to Radar Perception Rolls, 0 End, Persistent, Easily Removed, No Range, Self Only
23 Infrared Reducing Exhausts: Change Environment 10” Radius, -6 to Thermographic Perception Rolls, 0 End, Persistent, Easily Removed, No Range, Self Only
15 ECM Systems: 15 Points Radio Group Flash Defense
15 ECM Systems: 23 Points Power Defense, Only Vs “Electronic Warfare” Special Effects
23 Stealth Mode: Invisibility to Sight, Hearing, and Radar groups, Fuel Charge (3 Hours), IIF, Bulky
OPERATIONS SYSTEMS
13 QuinJet Unified Information Network Node: Onboard Computer
9 Communications System: Detect Broadcast Spectrum Transmission, 360˚, Transmit, Passive, OIF, Affected as Sight/Hearing
5 Radar Warning Receiver: Detect Detection by Radar, 16- (Radio Group), OIF, Bulky
5 Infrared Search and Track System: Infrared Perception (Sight Group), Tracking, OIF, Bulky
27 Multimode Radar: Radar (Radio Group) Discriminatory, Concealed (-3 to PER Rolls to Detect), 360 Degrees, OIF, Affected as Sight and Radio Groups, Bulky. Telescopic (+40 vs Range Modifiers)
27 Fly By Wire/Rotors Control System: +6 With Combat Pilot and +6 DCV (Only to Negate Size Modifier)
12 Targeting Systems: +4 OCV With Ranged Combat with QuinJet Weapons
PERSONNEL SYSTEMS
6 Ejector Seat: (Pilot) STR 26 Telekinesis, Affects Whole Object, No Range, Only To Throw Straight Up, 1 Recoverable Charge OIF
5 Second Ejector Seat: (Co-Pilot)
19 Sealed Environment: Life Support (Self Contained Breathing, Safe Environments: Intense Cold, Intense Heat, High Radiation, High Pressure and Low Pressure/Vacuum)
12 Communications System: Detect Broadcast Spectrum Transmission, Increased Arc of Perception (360 Degrees), Transmit, Tracking, Passive, 17-, OIF, Affected as Sight/Hearing
5 Communications Scrambler System: VPP (4pts) + Control (2pts), 0 Phase, No Skill Roll, OIF, Languages Only, Only 1 At A Time
3 Laser Rangefinder: Absolute Range Sense

Quinn Six-Sixteen

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