Bifrost

Category:
transport/conveyance
Description:

VEHICLE CHARACTERISTICS

VALUE CHARACTERISTIC BASE COST TOTAL Notes
24 Size 0 5 120 Length: Approximately 320 Hexes (640m). Width: Approximately 160 Hexes (320m) (Including Rotors)
100 Strength 10 1 -30 Knockback Resistance: -24.
10 Dexterity 10 3 0 DCV Penalty:-16 (Total Base DCV: 0)
50 Body 34 1 16
20 DEF 2 3 54 Rotor-Based Flight: 16"/Phase, 64"/Turn (38.4kph) Cruise. 128"/Phase, 512"/Turn (307kph) Max.
4 Speed 2 1- 20 Jet Assisted Flight: 42"/Phase, 168"/Turn (100.8kph) Cruise. 336"/Phase, 1344"/Turn (806.4kph) Max.
COST ABILITIES/EQUIPMENT
MOVEMENT SYSTEMS
60 Air Movement Multipower
4u Rotor-Based Flight: 16” Flight, x8 NCM, No Turn Mode, Sideways Maneuverability, Side Effects (2d6K, 20” Radius Rotors (x8), Only Affects Environment Around Vehicle, Always Occurs), (E: 8)
4u Jet Assisted Flight: 42” Flight, x8 NCM, Side Effects (2d6K, 20” Radius Rotors (x8), Only Affects Environment Around Vehicle, Always Occurs), Increased Endurance (x2) (E: 20)
13 Antigrav Technology: +80 Strength, No Figured Characteristics, (x5 Endurance) (E: 40)
-12 No Wheels: -6” Running
0 Limited Bouyancy: Swimming 2”
POWER SYSTEMS
169 Stark Arc Reactor: 500/500 Endurance Reserve/Recovery, OAF, Immobile, Only Powers Electrical Devices
68 Mini-Nuclear Reactor: 200/200 Endurance Reserve/Recovery, OAF, Immobile, Only Powers Electrical Devices
TACTICAL SYSTEMS
60 Stark Resilient 40mm Electric Cannon: 60pt Multipower Pool, all OIF, Bulky, Real Weapon
6u Electric Bolt: 6d6 RKA, x5 Range, ½ End (7 End)
6u Electric Bolt, Autofire: 4d6 RKA, Autofire (5), x5 Range, ½ End (7 End)
6u Repulsors, Setting 1 (Normal Beam): 18d6 (Force) Energy Blast (Vs PD), Does Knockback, Double KB, (14 End)
6u Repulsors, Setting 2 (Wide Focus): 10d6 (Force) Energy Blast (Vs PD), AE: 18” Line, Does Knockback, Double KB, (14 End)
6u Repulsors, Setting 3 (Extra Wide): 10d6 (Force) Energy Blast (Vs PD), AE: 9” Cone, Does Knockback, Double KB, (14 End)
6u Unibeam: 6d6 RKA, Variable Special Effects (Any), AE: 63” Line, x3 Endurance (44 End)
15 x8 40mm Electric Cannons
51 M240 7.62mm Machine Gun: 2d6+1RKA, Autofire (10), Stun Multiplier (+1), 2,200 Charges, OIF Bulky, Real Weapon
20 x16 M240 7.62mm Machine Guns
79 M242 25mm Chain Gun: 4d6+1RKA, Autofire (5), Stun Multiplier (+1), 900 Charges, OIF Bulky, Real Weapon
15 x8 M242 25mm Chain Guns
82 M41 76mm Light Tank Gun: 7d6RKA, Armour Piercing, Stun Multiplier (+1), 50 Charges, OIF Bulky, Real Weapon
10 x4 M41 76mm Light Tank Guns
DEFENCE SYSTEMS
40 Ablative Armour: +20 Def, Ablative
60 Compartmentalised Defenses: 50% Resistant Physical and Energy Damage Reduction
15 ECM Systems: 15 Points Radio Group Flash Defense
15 ECM Systems: 23 Points Power Defense, Only Vs “Electronic Warfare” Special Effects
165 20mm Mark 15 Phalanx CIWS: Multipower, 156 Point Reserve, 1550 Charges for Entire Multipower, OIF, Bulky
7u Attack Mode: 4d6 RKA, Autofire (10), Increased Stun Multiplier (+1), Armour Piercing, Real Weapon
4u Defense Mode: Missile Deflection (All Physical Projectiles), at Range, +20 to Attack Roll, Uses 10 Charges per Use
15 x8 Phalanx CIWS Systems
7 Phalanx Targeting System
15 x8 Phalanx CIWS Targeting Systems
OPERATIONS SYSTEMS
13 CATOBAR: +10 Size, Only For Jet Fighter/Air Vehicles Takeoff/Landing Purposes, Requires Combat Pilot Roll (By Pilot), No Figured
14 Radar: Radar (Radio Group), Discriminatory, Concealed (-5 to PER Rolls), 17-, OIF Bulky, Affected as Sight/Radio Groups, Costs End (E:7)
21 Internal CCTV System: Clairsentience (Sight/Hearing), x5 Range, Multiple Fixed Perception Points (16 Cameras at Once), Only in Bifrost, OIF Bulky, (E: 7)
4 Missile Lock-On Warning Device: Detect Missile “Lock On” (Radio Group), 17-, OIF, Bulky, Costs End (End: 2)
6 Infrared Search and Track System: Infrared Perception (Sight Group), Tracking, 17-, OIF, Bulky, Costs End (End: 2)
20 Sealed Environment: Self Contained Breathing, Safe Environments: Intense Heat and Cold, High Pressure and Low Pressure/Vacuum
13 Inbuilt Antenna Array: 360˚and +30 Telescopic for all Radio-Group Senses, OIF, Bulky
COMMUNICATIONS SYSTEMS
8 Communications System: Detect Broadcast Spectrum Transmission, Transmit, Tracking, Passive, 17-, OIF, Affected as Sight/Hearing, Costs End (E: 2)
5 Communications Scrambler System: VPP (4pts) + Control (2pts), 0 Phase, No Skill Roll, OIF, Languages Only, Only 1 Language at a Time.
33 HoloEmitters on the Bridge: Images to Sight, Hearing and Touch Groups, -4 PER, 8” Radius, IIF, Immobile (E: 8)
Bio:
General
Class Asgard
Role S.H.I.E.L.D. Project Yggdrasil HQ
Operational Duration 20 years
Time Between Resupply 6 months, Emergency Supplies: 2 years
Dimensions
Length 1,640 ft
Height 150 ft
Width 520 ft (Including Rotors) – (260 ft Beam width of Primary Hull)
Mass 405,500 Tons
Decks 12
Speed Statistics
Cruise Speed Rotors:23.8 mph
Jet Assisted: 49.19mph
Maximum Speed Rotors: 190.8 mph
Jet Assisted: 393.5mph
Propulsion Most obviously the Helicarrier is supported by a set of eight huge double-bladed helicopter rotors. However, these do not support the massive weight of the unit. This is provided by a large antigrav core designed by some of the worlds top minds, including Amadeus Cho, Tony Stark, Hank Pym, Reed Richards, and Forge.
In addition to the rotors, 8 massive jet rockets are used for stabilization and to assist with propulsion.
Standard cruising altitude is just within the upper reaches of the troposphere at approximately 50,000 feet. However, Bifrost must descend to below 30,000 feet to launch her fighter aircraft and to off load and take on personnel via normal aircraft transportation, as most craft cannot safely operate at these altitudes.
If required to land, Bifrost can either land in the ocean (preferred) or on dry land where there is a big enough airfield. In the event of catastrophic antigravity failure, Bifrost cannot maintain altitude and will crash. If this happens it is highly advisable to emergency evacuate all personnel via the emergency evacuation pods.
Bifrost also has a prototype Stark-Fujikawa-Wakanda Wormhole Generator, allowing for near-instantaneous transport between what has come to be known as Alternate Realities. This unit is housed in the very heart of the vessel and draws its power directly from a small microreactor, kept separate from all other ships systems.
Weapons & Defensive Systems
Weapons
Underneath and on her sides, Bifrost has a number of machine gun and chain-gun turrets. These fire anything between standard 7.62mm bullets and 76mm shells depending on the unit in question.
The other primary weapons onboard include weapons that can be used for antimissile deployment as well as direct offense, including Mark 15 Phalanx CIWS.
The electric cannon setup is as follows: eight 70mm RADAR-guided with a 2 mile effective range, which can fire one individual shot, or a burst of up to 5 shots. They can also be targeted in a 360 degree arc. Since the Bifrost operates on a Stark Reliant core for power generation, any or all of these twelve units can be switched over to repulsor blast or, at a loss of effective range and at the risk of overloading the drive system, a variable configuration Unibeam pattern.
Defense
In addition to significant ECM – Electronic Counter-Measures, going from innermost to outermost, each bulkhead section can be closed off from one another to increase safety; outside that there is a 5 inch hardened alloy layer followed by a full foot of anti-fragmentary material, a 6-inch hardened alloy layer, and a two-inch experimental ablative system employed by computer control. This gives Bifrost enough defence to protect against threats such as the Incredible Hulk. Temperature controls are dealt with by sensors within each of the armour plates, and the ship is kept balanced by a series of gyroscopes hidden within the body. It’s also fully hardened against EMP, and can resist 1.2 joules per centimetre squared of radiation per second.
Auxiliary Craft
Transports 8 Sea King (4 S&R, 2 ASW, 2 TT) Helicopters (Require 2 Crew Each)
Fighters 16 QuinJet Fighters ( Require 1 Air Crew Each)
8 Raptors (Require 1 Crew Each)
4 Sentinel-Class Mecha (Require1 Crew Each)
Personal Transportation 32 Pym-Enhanced Tractor and Trailer Rigs (Require 2 Crew Each)
64 Assorted 4-Wheeled Ground Vehicles (No Assigned Crew – For General Use)
64 Assorted 2-Wheeled Ground Vehicles (No Assigned Crew – For General Use)
16 Flying Cars (Mark 6b) “Sara’s” (Requires 1 Crew Each)
2 Flying Cars (Mark 6c) “Yvonne’s” (No Assigned Crew – Project: Yggdrasil Use Only)
1 Flying Car (Mark 7) (No Assigned Crew – Commanding Officers Use Only)
1024 Emergency Evacuation Pods (Can Hold Up To 5 People Each)
2 Hulk-Proof Emergency Drop Pods (Can hold up to 64 people Each)
Personne
Operations 1 Area Commander (L8) (Commanding Officer)
(277 Crew)) 8 Senior Commanders (L7), (Heads of Each Division)
32 Commanders (L6), (Four of each Division)
256 Civilian Employees (L1) (Janitorial Staff)
Administration 8 Specialists (L5)
(168 Crew) 32 Senior Field Agents (L4)
128 Field Agents (L3)
Q-Branch 8 Specialists (L5)
(168 Crew) 32 Senior Field Agents (L4)
128 Field Agents (L3)
Field Agents 32 Specialists (L5)
(672 Crew) 128 Senior Field Agents (L4)
512 Field Agents (L3)
Intelligence Agents 32 Specialists (L5)
(672 Crew) 128 Senior Field Agents (L4)
512 Field Agents (L3)
Special Operations Agents 8 Specialists (L5)
(168 Crew) 32 Senior Field Agents (L4)
128 Field Agents (L3)
Mixed Operations Agents 8 Specialists (L5)
(168 Crew) 32 Senior Field Agents (L4)
128 Field Agents (L3)
Technical Agents 32 Specialists (L5)
(672 Crew) 128 Senior Field Agents (L4)
512 Field Agents (L3)
Vehicle Agents 128 Field Agents (L3) (Helicopter Crew)
(672 Crew) 128 Field Agents (L3) (Air Crew Mechanics)
128 Field Agents (L3) (Drivers)
128 Field Agents (L3) (Mechanics)
32 Senior Field Agents (L4) (Raptor Pilots)
32 Senior Field Agents (L4) (Quinjet Pilots)
64 Senior Field Agents (L4) (Armoured Vehicle Drivers)
Sentinel Services 16 Specialists (L5) (Sentinel Pilots)
Capekiller Squads 16 Specialists (L5) (Capekiller Pilots)
Wilderness Division 16 Specialists (L5)
(336 Crew) 64 Senior Field Agents (L4)
256 Field Agents (L3)
Passengers Space for 32 Civilian Specialists
Prisoners Holding facilities for 64 “Normal” Prisoners and 7 “Super-Powered” Prisoners

Bifrost

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