Agents of BIFROST
Bifrost
Category:
transport/conveyance
Description:
VEHICLE CHARACTERISTICS
VALUE | CHARACTERISTIC | BASE | COST | TOTAL | Notes |
24 | Size | 0 | 5 | 120 | Length: Approximately 320 Hexes (640m). Width: Approximately 160 Hexes (320m) (Including Rotors) |
100 | Strength | 10 | 1 | -30 | Knockback Resistance: -24. |
10 | Dexterity | 10 | 3 | 0 | DCV Penalty:-16 (Total Base DCV: 0) |
50 | Body | 34 | 1 | 16 | |
20 | DEF | 2 | 3 | 54 | Rotor-Based Flight: 16"/Phase, 64"/Turn (38.4kph) Cruise. 128"/Phase, 512"/Turn (307kph) Max. |
4 | Speed | 2 | 1- | 20 | Jet Assisted Flight: 42"/Phase, 168"/Turn (100.8kph) Cruise. 336"/Phase, 1344"/Turn (806.4kph) Max. |
COST | ABILITIES/EQUIPMENT |
MOVEMENT SYSTEMS | |
60 | Air Movement Multipower |
4u | Rotor-Based Flight: 16” Flight, x8 NCM, No Turn Mode, Sideways Maneuverability, Side Effects (2d6K, 20” Radius Rotors (x8), Only Affects Environment Around Vehicle, Always Occurs), (E: 8) |
4u | Jet Assisted Flight: 42” Flight, x8 NCM, Side Effects (2d6K, 20” Radius Rotors (x8), Only Affects Environment Around Vehicle, Always Occurs), Increased Endurance (x2) (E: 20) |
13 | Antigrav Technology: +80 Strength, No Figured Characteristics, (x5 Endurance) (E: 40) |
-12 | No Wheels: -6” Running |
0 | Limited Bouyancy: Swimming 2” |
POWER SYSTEMS | |
169 | Stark Arc Reactor: 500/500 Endurance Reserve/Recovery, OAF, Immobile, Only Powers Electrical Devices |
68 | Mini-Nuclear Reactor: 200/200 Endurance Reserve/Recovery, OAF, Immobile, Only Powers Electrical Devices |
TACTICAL SYSTEMS | |
60 | Stark Resilient 40mm Electric Cannon: 60pt Multipower Pool, all OIF, Bulky, Real Weapon |
6u | Electric Bolt: 6d6 RKA, x5 Range, ½ End (7 End) |
6u | Electric Bolt, Autofire: 4d6 RKA, Autofire (5), x5 Range, ½ End (7 End) |
6u | Repulsors, Setting 1 (Normal Beam): 18d6 (Force) Energy Blast (Vs PD), Does Knockback, Double KB, (14 End) |
6u | Repulsors, Setting 2 (Wide Focus): 10d6 (Force) Energy Blast (Vs PD), AE: 18” Line, Does Knockback, Double KB, (14 End) |
6u | Repulsors, Setting 3 (Extra Wide): 10d6 (Force) Energy Blast (Vs PD), AE: 9” Cone, Does Knockback, Double KB, (14 End) |
6u | Unibeam: 6d6 RKA, Variable Special Effects (Any), AE: 63” Line, x3 Endurance (44 End) |
15 | x8 40mm Electric Cannons |
51 | M240 7.62mm Machine Gun: 2d6+1RKA, Autofire (10), Stun Multiplier (+1), 2,200 Charges, OIF Bulky, Real Weapon |
20 | x16 M240 7.62mm Machine Guns |
79 | M242 25mm Chain Gun: 4d6+1RKA, Autofire (5), Stun Multiplier (+1), 900 Charges, OIF Bulky, Real Weapon |
15 | x8 M242 25mm Chain Guns |
82 | M41 76mm Light Tank Gun: 7d6RKA, Armour Piercing, Stun Multiplier (+1), 50 Charges, OIF Bulky, Real Weapon |
10 | x4 M41 76mm Light Tank Guns |
DEFENCE SYSTEMS | |
40 | Ablative Armour: +20 Def, Ablative |
60 | Compartmentalised Defenses: 50% Resistant Physical and Energy Damage Reduction |
15 | ECM Systems: 15 Points Radio Group Flash Defense |
15 | ECM Systems: 23 Points Power Defense, Only Vs “Electronic Warfare” Special Effects |
165 | 20mm Mark 15 Phalanx CIWS: Multipower, 156 Point Reserve, 1550 Charges for Entire Multipower, OIF, Bulky |
7u | Attack Mode: 4d6 RKA, Autofire (10), Increased Stun Multiplier (+1), Armour Piercing, Real Weapon |
4u | Defense Mode: Missile Deflection (All Physical Projectiles), at Range, +20 to Attack Roll, Uses 10 Charges per Use |
15 | x8 Phalanx CIWS Systems |
7 | Phalanx Targeting System |
15 | x8 Phalanx CIWS Targeting Systems |
OPERATIONS SYSTEMS | |
13 | CATOBAR: +10 Size, Only For Jet Fighter/Air Vehicles Takeoff/Landing Purposes, Requires Combat Pilot Roll (By Pilot), No Figured |
14 | Radar: Radar (Radio Group), Discriminatory, Concealed (-5 to PER Rolls), 17-, OIF Bulky, Affected as Sight/Radio Groups, Costs End (E:7) |
21 | Internal CCTV System: Clairsentience (Sight/Hearing), x5 Range, Multiple Fixed Perception Points (16 Cameras at Once), Only in Bifrost, OIF Bulky, (E: 7) |
4 | Missile Lock-On Warning Device: Detect Missile “Lock On” (Radio Group), 17-, OIF, Bulky, Costs End (End: 2) |
6 | Infrared Search and Track System: Infrared Perception (Sight Group), Tracking, 17-, OIF, Bulky, Costs End (End: 2) |
20 | Sealed Environment: Self Contained Breathing, Safe Environments: Intense Heat and Cold, High Pressure and Low Pressure/Vacuum |
13 | Inbuilt Antenna Array: 360˚and +30 Telescopic for all Radio-Group Senses, OIF, Bulky |
COMMUNICATIONS SYSTEMS | |
8 | Communications System: Detect Broadcast Spectrum Transmission, Transmit, Tracking, Passive, 17-, OIF, Affected as Sight/Hearing, Costs End (E: 2) |
5 | Communications Scrambler System: VPP (4pts) + Control (2pts), 0 Phase, No Skill Roll, OIF, Languages Only, Only 1 Language at a Time. |
33 | HoloEmitters on the Bridge: Images to Sight, Hearing and Touch Groups, -4 PER, 8” Radius, IIF, Immobile (E: 8) |
Bio:
General | |
Class | Asgard |
Role | S.H.I.E.L.D. Project Yggdrasil HQ |
Operational Duration | 20 years |
Time Between Resupply | 6 months, Emergency Supplies: 2 years |
Dimensions | |
Length | 1,640 ft |
Height | 150 ft |
Width | 520 ft (Including Rotors) – (260 ft Beam width of Primary Hull) |
Mass | 405,500 Tons |
Decks | 12 |
Speed Statistics | |
Cruise Speed | Rotors:23.8 mph |
Jet Assisted: 49.19mph | |
Maximum Speed | Rotors: 190.8 mph |
Jet Assisted: 393.5mph | |
Propulsion | Most obviously the Helicarrier is supported by a set of eight huge double-bladed helicopter rotors. However, these do not support the massive weight of the unit. This is provided by a large antigrav core designed by some of the worlds top minds, including Amadeus Cho, Tony Stark, Hank Pym, Reed Richards, and Forge. |
In addition to the rotors, 8 massive jet rockets are used for stabilization and to assist with propulsion. | |
Standard cruising altitude is just within the upper reaches of the troposphere at approximately 50,000 feet. However, Bifrost must descend to below 30,000 feet to launch her fighter aircraft and to off load and take on personnel via normal aircraft transportation, as most craft cannot safely operate at these altitudes. | |
If required to land, Bifrost can either land in the ocean (preferred) or on dry land where there is a big enough airfield. In the event of catastrophic antigravity failure, Bifrost cannot maintain altitude and will crash. If this happens it is highly advisable to emergency evacuate all personnel via the emergency evacuation pods. | |
Bifrost also has a prototype Stark-Fujikawa-Wakanda Wormhole Generator, allowing for near-instantaneous transport between what has come to be known as Alternate Realities. This unit is housed in the very heart of the vessel and draws its power directly from a small microreactor, kept separate from all other ships systems. |
Weapons & Defensive Systems |
Weapons |
Underneath and on her sides, Bifrost has a number of machine gun and chain-gun turrets. These fire anything between standard 7.62mm bullets and 76mm shells depending on the unit in question. |
The other primary weapons onboard include weapons that can be used for antimissile deployment as well as direct offense, including Mark 15 Phalanx CIWS. |
The electric cannon setup is as follows: eight 70mm RADAR-guided with a 2 mile effective range, which can fire one individual shot, or a burst of up to 5 shots. They can also be targeted in a 360 degree arc. Since the Bifrost operates on a Stark Reliant core for power generation, any or all of these twelve units can be switched over to repulsor blast or, at a loss of effective range and at the risk of overloading the drive system, a variable configuration Unibeam pattern. |
Defense |
In addition to significant ECM – Electronic Counter-Measures, going from innermost to outermost, each bulkhead section can be closed off from one another to increase safety; outside that there is a 5 inch hardened alloy layer followed by a full foot of anti-fragmentary material, a 6-inch hardened alloy layer, and a two-inch experimental ablative system employed by computer control. This gives Bifrost enough defence to protect against threats such as the Incredible Hulk. Temperature controls are dealt with by sensors within each of the armour plates, and the ship is kept balanced by a series of gyroscopes hidden within the body. It’s also fully hardened against EMP, and can resist 1.2 joules per centimetre squared of radiation per second. |
Auxiliary Craft | |
Transports | 8 Sea King (4 S&R, 2 ASW, 2 TT) Helicopters (Require 2 Crew Each) |
Fighters | 16 QuinJet Fighters ( Require 1 Air Crew Each) |
8 Raptors (Require 1 Crew Each) | |
4 Sentinel-Class Mecha (Require1 Crew Each) | |
Personal Transportation | 32 Pym-Enhanced Tractor and Trailer Rigs (Require 2 Crew Each) |
64 Assorted 4-Wheeled Ground Vehicles (No Assigned Crew – For General Use) | |
64 Assorted 2-Wheeled Ground Vehicles (No Assigned Crew – For General Use) | |
16 Flying Cars (Mark 6b) “Sara’s” (Requires 1 Crew Each) | |
2 Flying Cars (Mark 6c) “Yvonne’s” (No Assigned Crew – Project: Yggdrasil Use Only) | |
1 Flying Car (Mark 7) (No Assigned Crew – Commanding Officers Use Only) | |
1024 Emergency Evacuation Pods (Can Hold Up To 5 People Each) | |
2 Hulk-Proof Emergency Drop Pods (Can hold up to 64 people Each) |
Personne | |
Operations | 1 Area Commander (L8) (Commanding Officer) |
(277 Crew)) | 8 Senior Commanders (L7), (Heads of Each Division) |
32 Commanders (L6), (Four of each Division) | |
256 Civilian Employees (L1) (Janitorial Staff) | |
Administration | 8 Specialists (L5) |
(168 Crew) | 32 Senior Field Agents (L4) |
128 Field Agents (L3) | |
Q-Branch | 8 Specialists (L5) |
(168 Crew) | 32 Senior Field Agents (L4) |
128 Field Agents (L3) | |
Field Agents | 32 Specialists (L5) |
(672 Crew) | 128 Senior Field Agents (L4) |
512 Field Agents (L3) | |
Intelligence Agents | 32 Specialists (L5) |
(672 Crew) | 128 Senior Field Agents (L4) |
512 Field Agents (L3) | |
Special Operations Agents | 8 Specialists (L5) |
(168 Crew) | 32 Senior Field Agents (L4) |
128 Field Agents (L3) | |
Mixed Operations Agents | 8 Specialists (L5) |
(168 Crew) | 32 Senior Field Agents (L4) |
128 Field Agents (L3) | |
Technical Agents | 32 Specialists (L5) |
(672 Crew) | 128 Senior Field Agents (L4) |
512 Field Agents (L3) | |
Vehicle Agents | 128 Field Agents (L3) (Helicopter Crew) |
(672 Crew) | 128 Field Agents (L3) (Air Crew Mechanics) |
128 Field Agents (L3) (Drivers) | |
128 Field Agents (L3) (Mechanics) | |
32 Senior Field Agents (L4) (Raptor Pilots) | |
32 Senior Field Agents (L4) (Quinjet Pilots) | |
64 Senior Field Agents (L4) (Armoured Vehicle Drivers) | |
Sentinel Services | 16 Specialists (L5) (Sentinel Pilots) |
Capekiller Squads | 16 Specialists (L5) (Capekiller Pilots) |
Wilderness Division | 16 Specialists (L5) |
(336 Crew) | 64 Senior Field Agents (L4) |
256 Field Agents (L3) | |
Passengers | Space for 32 Civilian Specialists |
Prisoners | Holding facilities for 64 “Normal” Prisoners and 7 “Super-Powered” Prisoners |