Flying Car 6b (Sara)

The Staple Flying Car of the SHIELD Organisation

Description:

VEHICLE CHARACTERISTICS

VALUE CHARACTERISTIC BASE COST TOTAL Notes
4 Size 0 5 20 Length: Approximately 2.5 Hexes (5m). Width: Approximately 1.25 Hexes (2.5m)
60 Strength 10 1 15 Knockback Resistance: -4.
23 Dexterity 10 3 39 DCV Penalty: -2 (Total Base DCV: 6)
19 Body 20 1 2
6 DEF 2 3 12 Wheeled Vehicle: 30"/Phase, 150"/Turn (90kph) Cruise. 120"/Phase, 600"/Turn (360kph) Max.
5 Speed 4 10 17 Turbo Jet Flight: 30"/Phase, 150"/Turn (90kph) Cruise. 120"/Phase, 600"/Turn (360kph) Max.
COST ABILITIES/EQUIPMENT
38 Deceptively Roomy: +3 Levels of Size, Fully Invisible Power Effects (Size 7 on the Inside (10m x 5m)
MOVEMENT SYSTEMS
59 Vehicle Movement Multipower: All Powered by ARC Reactor (0 Endurance Cost)
3u Wheeled Vehicle: +24” (30” Total) Ground Movement, x4 NCM, OAF (Reinforced Tyres), Only on Appropriate Terrain
6u Turbo Jet Vehicle: 30” Flight, x4 NCM, No Turn Mode, Sideways Maneuverability, OAF (Reinforced Directional Jets)
TACTICAL SYSTEMS
70 Vehicle Weapons (Elemental Control): All “Real Weapons”
0 30mm Cannon: 3d6 RKA, Armour Piercing, +1 Stun Mult, Autofire (5), 125 Charges, OIF, (ASP 30mm Heavy Machine Gun)
0 A2A Missiles (4): 5d6 RKA, Explosive, Penetrating, No Range Penalty, 4 Charges, OIF, (FIM-92B Stinger II)
0 M134 Minigun: 2d6+1 RKA, Armour Piercing, +1 Stun Mult, Autofire (20), 1000 Charges, Limited Arc (Forward, 60˚ Arc), OIF
0 Fire Suppression System: 14d6 Suppress ALL Fire Powers, Limited Range (20”), 0 End, OIF, Limited Arc (Forward, 60˚ Arc)
0 M998 Winch: Stretching 20”, OAF, Bulky, Always Direct, No NCM, Cannot Do Damage
0 Smoke Bomb Launcher: Darkness to Sight, 10” Radius, OAF, Bulky, Dropped, 4 Continuing (1 Turn) Charges
0 Smoke Generator: Darkness to Sight, 20”x2” Line, OAF, Bulky, Same Level Behind, No Range, 4 Continuing (1 Turn) Charges
BASIC VEHICLE SYSTEMS (Does Not Require Systems Operation Skill)
5 Communications Suite: Detect Broadcast Spectrum Transmission, 360˚, Transmit, Passive, OIF, Affected as Sight/Hearing
6 Ejector Seat: STR 26 Telekinesis, Affects Whole Object, No Range, Only To Throw Straight Up, 1 Recoverable Charge OIF
15 Ejector Seats (x8): (Yes, an 8 Seater!) Stats as Above
1 Floatation Devices: Swimming 1”, Surface Only, 0 End, OIF
8 On Board Satellite Navigation Device: +4 to Navigation, Area Knowledge (Choose One), and City Knowledge (Choose One), OIF
2 Parachute: 6” Gliding, Limited Movement (Cannot Gain Altitude), 1 Recoverable Continuing Charge (1 Minute), OIF
6 Locks (Advanced): Lockpicking 17-, OIF, Only for Skill Vs Skill Tests
6 PA System: Hearing Group Images +4 PER, 1” Radius, OAF, No Range, Set Effect (Amplification), 0 End
13 Tinted Windows: Darkness to Sight Group, 2” Radius, No Range, 0 End, Persistent, OIF, One Way
10 Whitelight Searchlight: Sight Group Images +4 PER, 4” Radius, OIF, Limited Range (50”), Set Effect (Create Light), 0 End
ADVANCED VEHICLE SYSTEMS (Requires Systems Operation Skill)
10 Anti Missile System: Missile Deflection +10 OCV, Any Physical Projectiles, OIF, Only Vs Rockets and Missiles
6 Broadcast Tracking Software: Detect Source Of Broadcast, Discriminatory, 360˚, OIF, Requires System Operations Roll (at -1)
14 Chameleon Circuit: Shape Shift to Sight, Hearing & Touch Groups, 4 “Pre-Loaded” Vehicles, 0 End, IIF, RSR Systems Ops (-2)
- Pre Loaded Forms: NYC Police Car – NYC Ambulance – NYC Yellow Cab – Battered U-Haul
5 Communications Scrambler System: VPP (4pts) + Control (2pts), 0 Phase, No Skill Roll, OIF, Languages Only, Only 1
15 Fire Control System: +6 OCV With Mark 6b Mounted Weapons, OIF
5 Life Support Systems: Self Contained Breathing, Intense Cold, Low Pressure/Vacuum, OIF, Not While Windows Are Open
5 Missile Lock-On Warning Device: Detect Missile “Lock On” 16-, OIF
13 Radar: Radar Sense, Discriminatory, 360˚, Megascale Range, Affected as Sight Group as Well As Radio, OIF
34 Stealth Mode: Invisible to Hearing Group, Radar, Sonar and Danger Sense, No Fringe, 0 End, OIF
Other Systems
15 SHIELD Automotive Remote Agent (“Sara”): Onboard Computer

SHIELD Automotive Remote Agent

Val Characteristic Base Cost Total
20 Intelligence 10 1 10
15 Ego 10 2 10
23 Dexterity 10 3 39
5 Speed 10 10 17
8 OCV - - -
3 AK: (Pick One) (Int) 13-
3 CK: (Pick One) (Int) 13-
3 Combat Driving (Dex) 13-
3 Combat Piloting (Dex) 13-
3 Computer Prog. (Int) 13-
3 Criminology (Int) 13-
3 Electronics (Int) 13-
3 KS: Computer Games (Int) 13-
3 KS: Criminal Law (Int) 13-
3 KS: Law Enforcement (Int) 13-
3 KS: Movies (Int) 13-
3 KS: Music (Int) 13-
3 KS: S.H.I.E.L.D. (Int) 13-
3 KS: Superhuman Database (Int) 13-
4 Language: English (4)
3 Mechanics (Int) 13-
2 Navigation (Air) (Int) 13-
1 Navigation (Ground) (Int) 13-
3 Paramedic (Int) 13-
3 PS: SHIELD Agent (Int) 13-
3 Systems Operation (Int) 13-
1 WF: Flying Car Mounted Weapons -
3 Clock: Absolute Time Sense -
7 Communications: to Earwigs -
3 Instant Boot Up: Lightsleep -
5 Memory: Eidetic Memory -

Flying Car 6b (Sara)

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