COST |
ABILITIES/EQUIPMENT |
38 |
Deceptively Roomy: +3 Levels of Size, Fully Invisible Power Effects (Size 7 on the Inside (10m x 5m) |
|
|
|
MOVEMENT SYSTEMS |
59 |
Vehicle Movement Multipower: All Powered by ARC Reactor (0 Endurance Cost) |
3u |
Wheeled Vehicle: +24” (30” Total) Ground Movement, x4 NCM, OAF (Reinforced Tyres), Only on Appropriate Terrain |
6u |
Turbo Jet Vehicle: 30” Flight, x4 NCM, No Turn Mode, Sideways Maneuverability, OAF (Reinforced Directional Jets) |
|
|
|
TACTICAL SYSTEMS |
70 |
Vehicle Weapons (Elemental Control): All “Real Weapons” |
0 |
30mm Cannon: 3d6 RKA, Armour Piercing, +1 Stun Mult, Autofire (5), 125 Charges, OIF, (ASP 30mm Heavy Machine Gun) |
0 |
A2A Missiles (4): 5d6 RKA, Explosive, Penetrating, No Range Penalty, 4 Charges, OIF, (FIM-92B Stinger II) |
0 |
M134 Minigun: 2d6+1 RKA, Armour Piercing, +1 Stun Mult, Autofire (20), 1000 Charges, Limited Arc (Forward, 60˚ Arc), OIF
|
0 |
Fire Suppression System: 14d6 Suppress ALL Fire Powers, Limited Range (20”), 0 End, OIF, Limited Arc (Forward, 60˚ Arc) |
0 |
M998 Winch: Stretching 20”, OAF, Bulky, Always Direct, No NCM, Cannot Do Damage |
0 |
Smoke Bomb Launcher: Darkness to Sight, 10” Radius, OAF, Bulky, Dropped, 4 Continuing (1 Turn) Charges |
0 |
Smoke Generator: Darkness to Sight, 20”x2” Line, OAF, Bulky, Same Level Behind, No Range, 4 Continuing (1 Turn) Charges |
|
|
|
BASIC VEHICLE SYSTEMS (Does Not Require Systems Operation Skill) |
5 |
Communications Suite: Detect Broadcast Spectrum Transmission, 360˚, Transmit, Passive, OIF, Affected as Sight/Hearing |
6 |
Ejector Seat: STR 26 Telekinesis, Affects Whole Object, No Range, Only To Throw Straight Up, 1 Recoverable Charge OIF
|
15 |
Ejector Seats (x8): (Yes, an 8 Seater!) Stats as Above |
1 |
Floatation Devices: Swimming 1”, Surface Only, 0 End, OIF
|
8 |
On Board Satellite Navigation Device: +4 to Navigation, Area Knowledge (Choose One), and City Knowledge (Choose One), OIF
|
2 |
Parachute: 6” Gliding, Limited Movement (Cannot Gain Altitude), 1 Recoverable Continuing Charge (1 Minute), OIF
|
6 |
Locks (Advanced): Lockpicking 17-, OIF, Only for Skill Vs Skill Tests |
6 |
PA System: Hearing Group Images +4 PER, 1” Radius, OAF, No Range, Set Effect (Amplification), 0 End |
13 |
Tinted Windows: Darkness to Sight Group, 2” Radius, No Range, 0 End, Persistent, OIF, One Way |
10 |
Whitelight Searchlight: Sight Group Images +4 PER, 4” Radius, OIF, Limited Range (50”), Set Effect (Create Light), 0 End |
|
ADVANCED VEHICLE SYSTEMS (Requires Systems Operation Skill) |
10 |
Anti Missile System: Missile Deflection +10 OCV, Any Physical Projectiles, OIF, Only Vs Rockets and Missiles |
6 |
Broadcast Tracking Software: Detect Source Of Broadcast, Discriminatory, 360˚, OIF, Requires System Operations Roll (at -1) |
14 |
Chameleon Circuit: Shape Shift to Sight, Hearing & Touch Groups, 4 “Pre-Loaded” Vehicles, 0 End, IIF, RSR Systems Ops (-2) |
- |
Pre Loaded Forms: NYC Police Car – NYC Ambulance – NYC Yellow Cab – Battered U-Haul |
5 |
Communications Scrambler System: VPP (4pts) + Control (2pts), 0 Phase, No Skill Roll, OIF, Languages Only, Only 1 |
15 |
Fire Control System: +6 OCV With Mark 6b Mounted Weapons, OIF
|
5 |
Life Support Systems: Self Contained Breathing, Intense Cold, Low Pressure/Vacuum, OIF, Not While Windows Are Open |
5 |
Missile Lock-On Warning Device: Detect Missile “Lock On” 16-, OIF
|
13 |
Radar: Radar Sense, Discriminatory, 360˚, Megascale Range, Affected as Sight Group as Well As Radio, OIF
|
34 |
Stealth Mode: Invisible to Hearing Group, Radar, Sonar and Danger Sense, No Fringe, 0 End, OIF
|
|
Other Systems |
15 |
SHIELD Automotive Remote Agent (“Sara”): Onboard Computer |