Sea King Helicopter

Variable Configuration Support Vehicles

Category:
transport/conveyance
Description:

VEHICLE CHARACTERISTICS

VALUE CHARACTERISTIC BASE COST TOTAL Notes
10 Size 0 5 50 Length: Approximately 8.5 Hexes (17m). Width: Approximately 3 Hexes (6m) (9 Hexes Rotorspan)
35 Strength 60 1 -25 Knockback Resistance: -10 .
22 Dexterity 10 3 36 DCV Penalty: -6 (Total Base DCV: 0)
20 Body 20 1 0
12 DEF 2 3 30 Rotor-Based Flight: 24"/Phase, 96"/Turn (57.6kph) Cruise. 96"/Phase, 384"/Turn (230.4kph) Max.
4 Speed 4 10 10
COST ABILITIES/EQUIPMENT
MOVEMENT SYSTEMS
36 Rotor-Based Flight Rotor Based Flight: 24” Flight, x4 NCM, Increased Decelleration (7”/Hex), No Turn Mode, Sideways Maneuverability, Side Effects (2d6KA, 8” Radius Around Top Of Vehicle, Always Occurs), 1 Continuing Charge (Easily Obtained Fuel, 3 Hours)
-10 Small Wheels: -5" Running (1" Total)
-2 Only Flies: Swimming -2”
OPERATIONS SYSTEMS
14 Radar: Radar (Radio Group), Discriminatory, Concealed (-5 to PER Rolls), 17-, OIF Bulky, Affected as Sight/Radio Groups, Costs End (E:7)
5 Radar Warning Receiver: Detect Detection by Radar (Radio Group), 17-, OIF Bulky, Affected as Sight/Radio Groups, Costs End (E:7)
5 FLIR Targetting Systems: Infrared Perception (Sight Group)
5 Night Targetting Systems: Nightvision
4 Maneuverable: +2 With Combat Pilot
10 Targeting Systems: +2 OCV With Ranged Combat
14 Sealed Environment: Life Support (Self Contained Breathing, Safe Environments: Intense Cold and Low Pressure/Vacuum)
13 Inbuilt Antenna Array: 360˚and +30 Telescopic for all Radio-Group Senses, OIF, Bulky
28 HoloEmitters: Images to Sight, Hearing and Touch Groups, -4 PER, 4” Radius, IIF, Immobile (E: 6)
COMMUNICATION SYSTEMS
8 Communications: Detect Broadcast Spectrum Transmission, Transmit, Tracking, Passive, 17-, OIF, Affected as Sight/Hearing, Costs End (E: 2)
5 Communications Scrambler System: VPP (4pts) + Control (2pts), 0 Phase, No Skill Roll, OIF, Languages Only, Only 1

VARIANTS

1. Anti-Submarine Warfare

20 BAE Systems Stingray Torpedo
10 x4 BAE Systems Stingray Torpedoes
26 Depth Charges (x4): 3d6 RKA, Explosion (-1 DC/3”), Trigger (specified depth); OAF Bulky, Real Weapon, Dropped, 4 Charges
30 Harpoon Air to Surface Missile
5 x2 Harpoon Air to Surface Missiles
28 Marine Marker Bouys (x2): Images to Sight, Hearing and Radio Groups, 8” Radius, +4 PER, 2 Continuing (20 Min) Recoverable Charges, OIF, Bulky, Set Effect (Transmit Radio Signal, Dye Water Red, and Broadcast Audio Signal)

2. Search and Rescue Variant

38 Hydraulic Hoist: 20” Stretching, OAF, Bulky, Direct, No Noncombat Stretch, Cannot Do Damage, Casual Strength Only
5 Another Hydraulic Hoist
76 Portable Medical Facilities: Paramedics, Surgery, Veterinary Medicine, and Medicine (all 17-)

3. Troop Transport Variant

6 Increased Armour: +2 Def (14 Total)
2 Increased Body: +2 Body (22 Total)
58 .50 Minigun (Starboard): 3d6 RKA, Autofire (8), Stun Multiplier (+1), 8000 Charges, OIF, Bulky, Real Weapon, Fire Arc (180)
5 Another .50 Minigun (Port)
43 Hydraulic Hoist: 20” Stretching, 0 End, OAF, Bulky, Direct, No Noncombat Stretch, Cannot Do Damage
5 Another Hydraulic Hoist

15 DF: Military Helicopter, Not Concealable, Noticed and Recognisable

Sea King Helicopter

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