Covert Uniform

SHIELD Covert Uniforms are made from a variety of materials, with in aiiner layer of seven-ply Kevlar, inter-layered with Beta-cloth. This produces a seemingly normal material with the capability of stopping a slug from a .38 caliber weapon. The Beta-cloth produces energy and fire-retardant abilities, giving it a kindling temp of 1700 degrees Fahrenheit.

The Covert Uniform also includes a built in Radio Transmitter/Receiver linked to the Agents Team frequencies, and various hooks, zippers, velcro patches, and other such ways to manipulate the hang and external surface of the uniform, so that its external appearance can be altered in an almost infinite number of ways.

The Covert Uniform includes gloves and footwear and weighs in at 2.25 kilos

Important Just like in a “bulletproof” vest, Kevlar weave does not stop the whole kinetic force of an attack, merely reduced the impact and spreads the energy over a wider area. Agents may experience severe discomfort if they are hit by live fire rounds.

Game Statistics:
Uniform Base: 4pt Elemental Control: Armour Functions

Inobvious Inaccessible Focus (The Power in question is a disguised item, in this case, clolthing).
Independent (The power is in the item, the item is not merely a focus for a beings internal abilities).

Slot 1: 6/6 Armour (Provides 6 points of both Physical and Energy based Armour)
Slot 2: Built in Radio System – High Range Radio Perception: Detect Broadcast Spectrum Transmissions, Increased Arc Of Perception [360 Degrees], Transmit; Passive
Slot 3: Quick Change System – 2d6 Cosmetic Transform (Clothing to Different Clothing)

Common Advantages/Limitations (All Slots)
Inobvious Inaccessible Focus (The Power in question is an item, in this case, a Uniform).
Independent (The power is in the item, the item is not merely a focus for a beings internal abilities).

Advantages/Limitations (Slot 3 Only)
No Endurance Cost (The Unit is self-powering and does not “run out of power”)
Enhanced Results (Any Clothing Style) – (There are multiple layers of fabrics that can be activated to create any “look”)
Limited Target (Only Clothes Being Worn) – (Only the Unifrom itself can be altered to look like other clothing)
Extra Time (Full Turn) – (It takes 12 Seconds to convincingly alter the Uniform)
Requires a Disguise Skill Roll (At No Penalty) – (Knowing what you are doing when changing the appearance of something is important)

Return to Standard Issue Equipment

Covert Uniform

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