Experimental or Accidental PCs

The difference between Experiment and Accident can be as simple as a matter of perspective. It can be as simple as a matter of intent. But whatever the reason, both of these origin types are related.

Normally an Experiment Gone Wrong (or even Right) creates a being with Powers. Perhaps the character developed a Serum that granted them temporary powers (The Green Goblin) or is the product of someone else’s research to create the perfect soldier (Captain America). Whatever the purpose of the experiment, the result is the same. An abnormally gifted individual.

An Accident, on the other hand, is normally an example of Wrong Place, Wrong Time. Maybe you were a high school student bitten by a radioactive animal, Or a scientist caught in the blast of your own experimental weapon. Accidents tend to be “less pretty” than Experiments, but that is not always the case.

Sometimes an Experiment can cause an Accident. An Experimental Particle Accelerator might explode, irrevocably changing all those caught in the area. Or an attempt to recreate the Super Soldier Serum might create an effect that ceases all aging in the imbibed. Not it’s intended effect, but an effect nonetheless.

In all cases, the standard campaign rules apply. No more than 20 Active Points in any one power, and no more than 20 Character Points of Powers, total.

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Experimental or Accidental PCs

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