Agents of BIFROST
Perks
Perks (or Perquisites) are useful resources, items, privileges, and contacts to which a character has special access. Perks are not innate abilities, but rather special benefits the character enjoys.
Unlike Skills, Perks are inherently transitory in nature. A character can gain Perks during the course of the campaign and later lose them just as easily.
Perk | Cost | Description |
Access | 1-5 points | Character has special access to a secured area |
Anonymity | 3+ | No official records of character exist |
Computer Link | 1-10 points | Character has a link to an important or useful computer system |
Contact | 1/1 | Character knows someone who sometimes helps him |
Deep Cover | 2 | Character has an elaborate cover identity |
Favour | 1 | Someone important owes character a favor |
Follower | 1 CP per 10 CP in Follower | Character has a loyal servant or helper |
Fringe Benefit | Varies | Character has some influence or authority based on his job or position in society |
Improved Equipment | 3/5/10 | Character has access to more than just “Standard” Equipment |
Money | Varies | Character is wealthier than normal |
Reputation | Varies | The character is well-known and highly regarded for something |
Vehicles and Bases | 1 CP per 10 CP in Vehicle or Base | The character has a special vehicle or facility |
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