Agents of BIFROST
Powers is a catch-all category of abilities beyond merely “skills”. They are built with a combination of three things:
Base Powers – This summarises the ‘type’ of power (it’s category, if you will).
General Power Advantages – Ways in which this version of the Power is better than the “normal” level.
General Power Limitations – Ways in which this version of the Power is worse than the normal level.
To cost the Power in Character Points, you need to keep three things in mind – They relate to each of the above in order.
1. Base Cost is how much the power costs without any modifiers at all.
2. Active Cost is the value you get when you multiply the Base Cost by (1 + Advantage Modifiers). This summarises how powerful the ability is.
3. Real Cost is the value you get when you divide the Active Cost by (1+ Limitation Modifiers). This is how much you actually pay for the ability.
It is not unheard of for several of these numbers to be the same. For example – A Power that has no Advantages, will have a Base and Active cost of the same value. A Power that has no Limitations, will have an Active and Real costs of the same value.
Important: Endurance Costs
Unless otherwise noted, all Powers cost Endurance to use, at the rate of 1 per 10 Active Points, per Phase. This can be assuaged or reduced by using Endurance Advantages, or Charges Limitations. However, if you do not use either of these, make sure you have enough endurance to use your Power at least a few times.
Return to Character Generation