Resistance

Resistance represents a character’s ability to resist interrogation and questioning through self-hypnosis, meditation, pure stubbornness, or the like. It also helps a character fool lie detectors.

Resistance has no effect on Mental Powers or Pushing. Resistance costs 1 Character Point for each + 1 to the character’s EGO Roll for the purpose of resisting interrogation (or – 1 to the PS: Polygraph Operator roll when the character takes a lie detector test).

At the GM’s option, Resistance also helps a character withstand the pain of injuries. If the campaign uses the optional Wounding rules, every point of Resistance a character has adds + 1 to his EGO Rolls for purposes of withstanding wounds.

Resistance Cost: 1 Character Point per + 1 to EGO Roll to Resist Interrogation/Questioning.

Note: By using Resistance as a model, you can easily create Talents that allow characters to resist the effects of other Interaction Skills. Here are some examples, each with the same cost of 1 Character Point per + 1 to the appropriate Characteristic or Skill Roll to resist:

Drama Critic (resists Acting)
Ferocious (resists Animal Handler)
Incorruptible (resists Bribery)
Rulesmonger (resists Bureaucratics)
Tight-Lipped (resists Conversation)
Blasé (resists Oratory)
Immovable (resists Persuasion)
Unfriendly (resists Seduction)
Hard Bargainer (resists Trading)


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Resistance

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