Talents are unusual abilities some characters possess. They include weird or unique attributes, bizarre skills, and a variety of effects that aren’t common among normal folk, but are sometimes possessed by heroes and their enemies.

Think of Talents as a halfway step between Skills and Powers. Some of them, like Combat Sense, resemble Skills. Others, like Universal Translator or certain forms of Danger Sense, are more like Powers. They are, in effect, a collection of “super-Skills”. They often represent abilities like Eidetic Memory which, while extremely uncommon in the real world, do exist.

Characters cannot learn most Talents as easily as they can learn Skills. First, of course, the GM must allow Talents in the campaign. Second, the character must possess some natural aptitude for the ability. It’s almost impossible to learn to be truly ambidextrous, and no one just acquires an Eidetic Memory.

Therefore, the GM may rule that characters cannot learn some or all Talents after the campaign begins. However, because some Talents are “Skill-like,” conceivably a character could train himself in them. Characters probably could, for example, learn to react more swiftly (Lightning Reflexes) or read quickly (Speed Reading). Therefore the GM may allow characters to learn some Talents after character creation.

Here are a list of available Talents, their Cost, and a vague oveview:

Talent Cost Description
Absolute Range Sense 3 Character can gauge distances accurately
Absolute Time Sense 3 Character can gauge the passage of time accurately
Ambidexterity 3/6/9 Character doesn’t suffer Off Hand penalties
Bump Of Direction 3 Character has an innate sense of direction
Combat Luck 6+ Character has a knack for avoiding injury
Combat Ready 3 or 8 Character can use one specific (or all) skill(s) in combat conditions without penalty
Combat Sense 15/1 Character can fight effectively in HTH Combat even while blinded
Combat Shooting 8 Character can fire into melee without risk to allies
Danger Sense 15+ Character has a special “sixth sense” for danger
Deadly Blow Varies Characters skill allows for focussed attacks which cause significantly higher damage
Double Jointed 4 Character’s flexible joints make some Skills easier to use
Eidetic Memory 5 Character has a photographic memory
Environmental Movement 1-4 Character can move and act without restriction in an unusual environment
Lightning Calculator 3 Character can perform mathematical calculations rapidly
Lightning Reflexes Varies Character reacts more swiftly than normal with some attacks
Lightsleep 3 Character is rarely surprised while asleep
Perfect Pitch 3 Character can identify musical pitch exactly
Resistance 1+ Character can withstand interrogation better than normal
Simulate Death 3/1 Character can feign death
Speed Reading 4+ Character can read much faster than normal
Universal Translator 20/1 Character can communicate in any language

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